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Black Blood Exchange: Whereby two vampires siphon one another to feed, to heal a severe wound/regenerate, or do so in passion. This exchange is a capital offense when shared with those outside level six (i.e. were-demons), because with the exchange, temporary power transfers to enemy levels within the realms could accidentally occur. An exchange with an adversary level at V-point is grounds for immediate execution. Bulk: Increase in muscle mass for battle. Covenant: Members of The Covenant are lethal clerics that represent the twelve major religions on earth, and are regarded as spiritual assassins that protect the Guardian teams. The Vampire Nations, or The Empire, considers this group of humans to be their mortal enemies, and they are a hindrance that forms the deadly, outer protective ring around the Neteru. Daywalker: A vampire impervious to sunlight that can also eat normal food—the most revered entity that can be genetically engineered via the combination of a ripened female Neteru and male Master level (or higher) vampire. Double-plunge: A highly erotic simultaneous passion bite as a part of lovemaking. (Can only be accomplished by two vampires, thus a drawback for selecting a human sexual partner.) Drop fang: Lower one’s incisors; used as, “She made me drop fang on her, man.” NOTE: Fang length is denoted by the type of bite being delivered;
• Rage-length is approximately six inches; • Battle-length can be as much as eight to ten inches—depending on the vampire’s prowess and testosterone levels. Comparisons are made between male vampires’ battle-lengths within the vampire community.
Generations: Within the vampire hierarchy, there are multiple levels of vampires. Each generation is diluted as new vampires are made at decreasing levels, and the powers they have also diminish; • Council Level or throne level, is the highest caste—and they rarely come to the earth’s surface. Their primary residence is on Level Six in Hell and their blood supply is brought to them by courier transporter bats; • Master level vampires can only be made by seated Council level vampires, (Note: Only Master Vampires have the power and skill to finesse a v-point experience, and are highly regarded for their sensual capacities); • Second generations (or second-gens), are created by a bite from a Master Vampire; • Third generations are made by a turn bite delivered by Second-generation level vampires (and so forth.) Guardians: Usually a seven human squad (or larger) that is combat prepared, deadly, and has the linked soul mission to wipe evil from the face of the planet. Of the one hundred and forty-four thousand Guardians on earth, the one team that has the sole purpose to guard The Neteru is the most lethal. [Note: While mortal enemies with this group, vampires have a healthy respect for Guardian teams, and thus generally try to avoid them.] Knock Your Head Back: Most often used in reference to the effects of being Neteru blitzed, but also means extreme ecstasy—whereby a male vampire will be moved to vulnerably expose his throat to a bite. E.g. “That woman was so fine she knocked his head back.” Lines: Refer to a Master vampire’s bite lineage of victims, or those within his territory that were acquired upon taking over a region. Marked: To put one’s vampire seal of protection on a human helper, or to mark a person/family as off limits to attacks, seductions, and feedings by other vampires. This mark is invisible to humans, but colors the aura of the marked individual(s.) To “mark” a lover is done at the jugular vein, whereby humans cannot see the healed bite puncture wounds, but the infrared heat tracer is apparent to other would-be vampire lovers. Mind Lock: To telepathically send and receive messages between entities, and of particular usefulness in seducing humans. Also abbreviated to, “Get a lock on,” or “get locked.” E.g. “He had her locked.” Used most frequently for erotic, dream-state seductions; • Open Channel Lock: to broadcast without touching the intended target of the lock. (Like wireless fidelity, but the thought can be pirated from the airwaves.) • Closed Channel Lock: to broadcast while touching the intended target. (A secure channel) Mist or Vapor: Used in speech as a verb; to transform into pure energy for transport or escape, but also used during arguments to denote anger. To “mist” on a relationship partner during an argument is akin to “catching an attitude.” E.g. “He’d mist on her if she didn’t shut up.” Or, “She pissed him off so bad he served her mist.” Or, “He’d vapor on her so fast that she’d be standing there arguing with herself!” Neteru: (Female version) Is a being revered for her capacity to produce daywalkers, but also hated as a deadly adversary when not “in season” (or “in phase.”) Also known as the huntress. (Also, “To get Neteru in one’s nose,” is akin to being mentally compromised by a female Neteru.) Neteru Blitzed: Disoriented by the scent of ripening female Neteru, akin to a DUI, that compromises rational thought or survival instinct. Master vampires have less tolerance to this volatile, airborne substance, and it is considered a dangerous controlled substance. Nick: To bite. However, there are several derivations of a vampire bite: • A passion bite is considered a “nick,” NOTE: To the Guardian teams and the Neteru, a bite is a bite—their slang for it is simply, “nicked” – as in, “don’t get nicked.” There is no distinction. Realms: Refer to the Six Levels of Hell; Dark Realms, where Vampires rule the most sophisticated space—Level Six… Level Seven is the ruling regional area that all demon levels report to. (Often abbreviated in conversation as, “I was down on six and met with Council.”) Sealed pull: (Or a pro pull) To pull out of a bite and seal the wounds upon incisor exit—thus covering the vampire’s trail. Complex coordination required at the Master level, as moving matter and reshaping the human’s cellular dynamics are required while the vampire is experiencing extreme ecstasy. Serve Wrist: Vampire bites are exchanged based upon a power paradigm. To allow another entity to feed from the wrist can either be a familial act of transferring blood nourishment between line brethren, or to demonstrate power and authority over another entity that is desperate to feed for survival. If the transfer is familial, the wrist vein will be offered while both entities are standing; if it is a power demonstration—the subservient vampire will kneel while the dominant vampire stands above him/her. NOTE: A throat feeding at the jugular vein is only offered to trusted lovers at the most sensitive erogenous zone, and is a very private exchange. Other erogenous pulse points, i.e. the inside of the elbow and femoral artery, are only used during encounters with casual sexual partners. The throat offering denotes significant commitment. Shape-shift: (or “shift,” for short) Try on the form of an animal. (Master Vampires have the capacity to draw upon the most specialized skills from the less sophisticated realms above theirs; level five—were-demons that have werewolf capacity, etc.; level four where there are the snakelike Amanthras, and levels three through one, where there are succubae, poltergeists and ghosts—they can glean properties from any realm above their own when required.) Smoke: To kill. (Vampires that are staked burn and turn to ash, thus the derivation of the term. Also commonly used is the word, Dust or Dusted, as in “She dusted him.”) Subterranean: Also expressed as, “Going sub,” means to go underground to visit the Hell realms. Take A Heart: A literal translation—meaning to snatch a heart from a victim’s chest. Topside: Earth, to be present where humans dwell. (“Going topside,” means to leave Hell and come up to feed, or handle other pressing business matters.) Vanishing Point: The ultimate vampire orgasm, whereby the two entities astral travel at high velocity as two parallel lines that intersect at the atomic level when light bends to refract them into a single point—and the intensity of the climax is shared and recycled by both parties. Also known as, V-Point. IMPORTANT NOTE: Vampires also have their own
language, which they use during important negotiations. It has the power
to bend wills. Look for it in book #4, The Bitten. |
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