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| The
Legend : |
The
Vampire Huntress Legend Frequently Asked Questions A: The Covenant’s seer is led by faith visions to Guardian Teams throughout the world. Based upon the planetary alignment that foretells the coming of The Neteru, they are guided to a specific region where the obscure team is “sensed.” Upon passing the tests of faith, The Seer Guardian of the chosen group is given The Neteru Temt Tchaas as a final test. If there has been an error made, that seer will not be able to decipher the sacred text, and The Covenant will continue their search. ^
Back to Top A: They don’t. It is a question of faith. Their job is to hold the line, pass the wisdom, and keep watch until the signs prevail. Each child that is born unto the world could potentially hold this gift of potential within them. Therefore, each birth, each child, every baby born is considered sacred and of limitless value to the Heavens. A child is the essence of innocence, so The Covenant keeps watch, tries to stem the tide of reckless endangerment to all life, especially that of the young.
A: That spirit essence, that life force ascends and conjoins with all the forces of The Light to serve the Higher good from the unseen positive realms. ^
Back to Top A: The soul weight of one redeemed sinner is worth that of 100 holy men. One person who has lived in the world, but then chooses a selfless path to “be not of the world”—after having tasted temptation—is extremely valuable energy for The Light. This is also why The Dark Realms prey so heavily on the seemingly least able to resist… their mission is to banish hope, increase and spread violence and despair, to make raising a Guardian Team next to impossible. However, like in Judo, The Light uses the destruction of The Dark to leverage against itself, to make even stronger warriors—people who have seen The Valley of The Shadow of Death, but who fear no evil. ^
Back to Top A: No. In the old days, there was only feudal law, thus anarchy. But this proved unwise for the survival of the race, as it made human townsfolk nervous, and it encouraged them to cling to their religious icons and to seek redemption and hallowed ground. People believed in vampires, then, so hunters adept at the ways of vampire slaying were plentiful and skilled. What was required was to shift the human perspective, to make humans think that demons and ghosts and goblins and werewolves and vampires were all superstition, myth, legend… until few people would remain savvy to the intricacies of how to eradicate the vampire race. Therefore, The Vampire Council was formed to stem the tide of the hunts, to lull humans into a false malaise and spiritual apathy so that the vampires could feed at will. And although they feed, they have created policies that limit their growth within each territory, as to not deplete the natural, but limited, food supply of human beings. Policy states that the human, generally, is to be killed before bled out (so they won’t turn.) ^
Back to Top A: At The Vampire Council Level are seated the oldest, wisest, most cunning of this evil species. They are stronger in telepathy and intellect, and their powers are legendary. Only a Council Level Vampire can make a Master Vampire. The members of The Vampire Council dwell subterranean, the increasing age of their bodies makes them vulnerable “topside.” Only upon a brutal power takeover (a violent coup), or the death of a Council Level Vampire at the hands of a slayer, or through a unanimous Council Level vote (by way of swift assassination), do these thrones of power change hands. However, the topside-dwelling Master Vampires are their arms and legs, the doers of their bidding on earth above The Pit. Each Master Vampire has a feeding territory, segregated in the same manner that wolf packs mark hunting grounds. Once The Vampire Council assigns these predators a territory, every bite they deliver upon a human creates a “second generation” vampire—a sire beholden to the Master, albeit with less strength and diluted skills. Every Master Vampire is given, and therefore knows, the assigned number allowable for his/her territory—based upon population density. These lieutenants are tracked in the black tomb held by The Vampire Council; each “birth” of a new vampire is registered, just as each death runs black blood in the book. If a second-generation vampire bites a human, they will create a weaker strain—a “third generation” and so forth, with vampiric powers diminishing as the virus gets passed and further away from the original host source. But this sets up a dangerous variable… many generations down the line, it is possible for there to be humans with strange, inexplicable proclivities stemming from the first bite delivered to their lineage. ^
Back to Top A: If a bite were delivered to a human being by a lower generation vampire—someone who either carried the virus in their semen, or transferred it to an unborn baby before they died, this would create the outreaches of generations hidden within humanity. The only saving grace is choice—a human being always has free will, and can decide to succumb to the dark side of their nature, or not, since they were not directly bitten (just a carrier). ^
Back to Top A: Technically, no. Once they’ve died as a human being and “turn,” their sperm is dead, just like their womb and eggs are dead. Their aging process slows to a crawl, and they remain relatively the same age they had been upon their human death (prior to the unholy resurrection three nights later.) After thousands of years, their age begins to tell on them—hence why members of The Vampire Council have reduced physical stamina. But do not be fooled; what they lose in physical vitality is well made up for in the increase in mental and telepathic capacity, with the ability to utilize seized host bodies down to the cellular level. It is this small caveat that makes them anxiously await the most coveted vessel… a female Neteru. This is the only womb that can sustain a vampire fetus. When fully fertile (the ripening), The Neteru has antibodies in her system that will protect their evil seed at all costs—even igniting life within it, but will not harm the fetus despite its viral vampiric infection, allowing it to take root within her and grow… and all the old vampires need is an infected (but not yet dead) male with a glimmer of a soul to be their host. The outcome of this deadly combination is Daywalkers—vampires that are impervious to sunlight and therefore stronger than The Council Level Vampires. ^
Back to Top A: A female Neteru can only be compromised during a small window of opportunity every seven years during a warrior ripening—when her entire metabolism lowers its defenses to purge the build-up of toxins induced by adrenaline in an effort to save the human body for longevity. The Light makes this being because the female Neteru can also host the most evolved Guardians. The human product of these wombs have led empires and created dynasties.In addition, the potential progeny of a male Neteru is actually more at risk, because he would have to guard and protect a normal human female through her entire gestation period. One slip, one moment of lowered defense, and The Dark realms would eliminate the potential infant threat. Conversely, the female Neteru’s body is designed to be a fighting machine, and when impregnated, her body naturally reinforces its protective barriers against any and all harm that might come to her unborn child. ^
Back to Top A: This is why The Guardians possess extrasensory perceptions that are aligned with each level of The Dark Realms. Guardian teams are normally made up of twelve individuals, and only as few as seven, in any configuration. On twelve member teams, there would be two Guardians with capacities to sense a threat from each of the six levels. Seven member teams are at a slight disadvantage, but the numerology of their configuration provides for providence. However, one should note that, each of the levels within The Dark Realms function like separate, warring countries—alliances are rarely forged, and cooperation is nearly non-existent. Therefore, once a team is being stalked by dark forces, that insidious level “marks” them for their territory within The Dark realm. Any perceived poaching would create a violent struggle between the uncooperative dark forces. Legions would be sent up to beset the “marked” human team to wrest it away from any other encroaching demonic or vampiric force. But that struggle would also absorb the dark side’s resources as they fought a war on both fronts (subduing their human targets and fending off violators to the mark), which would have the consequence of opening them to direct attacks from The Light. Thus, The Dark Realms (for their own self interests), tend to try to mitigate topside feuds before too much collateral damage occurs. ^
Back to Top A: As a soul’s weight is driven further subterranean based on the “weight of sin” affixed to it, the more form and shape it manifests. Ghosts have a mist or vapor quality; Poltergeists have more kinetic charge; revenge demons become twisted, slithering things and grow more gruesome in the realm beneath them. The were-creatures are human-appearing one moment, but then transform into hideous aberrations upon the full phase of the moon… the longer the entity can hold the human form at will, the more sophisticated and deadly it is. Vampires’ are truly snobs because of their hierarchy and evolutionary status within the evil food chain. They don’t “consort” with the likes of demons and other lesser entities, by in large. Vampires can turn into a mist in the night, rivaling ghosts. They can possess a body, twist a mind, hypnotize, move things with their minds, cast illusion, and erotically seduce a victim like a succubus. Vampires have the cunning linguistic dexterity of the serpent—the green-eyed monster from the province of revenge. They can become bat, or wolf, or panther, like the were-creatures, and yet this shapeshift is their decision, not a fate decided by the moon. They have the freedom of night flight, projection to appear and disappear at will, like a silent ghost. But what makes them The Dark Realm’s envy, is that they are seductive, smooth, controlled, shrewd, and rarely given to commit any action without a serious strategy behind it. They do not act on impulse like the demons, the were-creatures, or have to remain contained to a location like the haints. They have the freedom of motion, except for the time marker delineated by the sun. They are The Dark Realm’s most deadly and hard to kill predator. ^
Back to Top A: Yes. The battle is not one fought with conventional weapons of the material world, it is a spiritual battle to the last man and woman stands—one positive soul can sway the final outcome; we cannot afford to lose even one individual. That’s why we must all be thankful and keep the faith. There are twelve obscure teams of twelve Guardians, a battalion of Warrior Angels, positive ancestral spirits, normal, fragile humans also joining in the ever-present fight to keep hope alive… and The Light just sent us a Millennium Neteru.
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